SOUND PARTICLES 2.1

The Ultimate 3D Audio Software

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Sound Particles is something completely different from any other professional 3D audio software that exists today.

Sound Particles uses the concept of computer graphics, but for audio: each particle represents a 3D sound source (instead of a 3D object) and a virtual microphone captures the virtual sound of the particles (instead of the virtual CGI camera).

Imagine that you want to create the sound of a battlefield with Sound Particles. You could create 10,000 particles (sound sources), spread over a square mile, pick 50 war-related sounds from your sound library and render the entire scene with a virtual microphone (5.1, Dolby Atmos 9.1 bed, etc.).

Each particle would randomly select one of your war-related sounds for reproduction, which means that some particles would reproduce the first audio file, other particles would reproduce the second audio file, and so on. Also, each particle (sound source) would be positioned randomly on a square with a length of 1 mile. To obtain more interesting results, movement modifiers would add movement to the particles, and audio modifiers would apply random gains, delays, EQ or time/pitch variations. The virtual microphone will be responsible for capturing the virtual sound of the scene, based on its position, direction and the position of all particles. The sound of all particles is captured, taking into consideration things like propagation attenuation, speed of sound and Doppler effect.

 

 

Features

CGI Integration

Working on animations or cinematics? Import 3D information from animations or visual effects into Sound Particles and attach sound to 3D objects in order to make your mix quicker than ever.

Real-time Rendering

Sound Particles now lets you hear, in real-time, the changes you perform. Adjust every parameter you desire, and the rendering process will automatically adapt to the changes.

Binaural Monitoring

Sound Particles will let you monitor binaural audio by decoding any type of audio format. Additionally, by using Ambisonics virtual microphones and the VR Client application, you can monitor your mix with head-tracking while watching a 360 video.

VR Client App

Test Sound Particles virtual reality projects on your Android device using the mobile application which communicates directly with the desktop application via IP. Includes 360 video, Ambisonics and head-tracking support.

Batch Processing

Create your session and set Sound Particles to output hundreds of different renders in one pass. This feature makes mass production of sound effects a reality.

Enable / Disable

Enable or disable audio files, movement or audio modifiers. Experimenting with different techniques was never as easy as it is with version 2.1.

Versions

Sound Particles comes in two versions Indie and Pro.

Included with Indie:

  • All features
  • One user or one machine
  • Unlimited Projects

Included with Pro:

  • All features
  • One user or one machine
  • Unlimited Projects
  • Premium Support
  • Doppler + Air plugins
  • Sound Particles services (maximum of 1 audio scene every 4 months). A Sound Particles professional will help you create an audio scene inside SP, for your project needs.

System Requirements

OS CPU RAM Disk Space
 Mac OSX 10.9 or higher 2-core or higher 4 GB or higher 620 MB
 Windows 10 600 MB